UneeQ's Immersive Training Platform now analyzes much more than just the words learners say. Here's what you need to know.

The Immersive Training Platform's latest release brings three major capability upgrades: 3D Analytics, EQ Analysis, and AI Buddy — the first face-to-face AI coaching from a digital human.
3D Analytics gives L&D teams a genuinely new lens on learner performance. Where traditional LMS dashboards show completion rates and quiz scores, 3D Analytics surfaces the soft-skills data that actually predicts on-the-job outcomes: how a learner carries themselves in a difficult conversation, whether their confidence builds or dips across attempts, how their communication style shifts under pressure.
The name comes from the three dimensions the system measures simultaneously — verbal, vocal, and visual — scored in real time using the digital human's perception layer. Every session generates a structured performance profile, not just a pass/fail.
For L&D leaders, this means moving from "did they complete the module" to "are they actually getting better." For learners, it means feedback that's specific enough to act on, not just a score to beat.
EQ Analysis is a new layer of emotional intelligence measurement that runs alongside 3D Analytics. Details on methodology are still under wraps ahead of a dedicated release — but the short version is that it surfaces signals about how learners read and respond to emotional cues in conversation, which turns out to matter a lot in high-stakes interactions like sales, leadership, and customer service.
AI Buddy is the headline feature of this release and the one that changes the post-session experience most directly.
After every roleplay, the learner is met face-to-face by a digital human coach — Eno by default, though any ITP digital human can serve as Buddy — who delivers a spoken debrief grounded in the session transcript, the organisation's coaching framework, the learner's scores, and their 3D Analytics profile. It's the first time a digital human has delivered face-to-face spoken coaching, not just a text summary or a dashboard.
The distinction matters. Text feedback after a high-stakes roleplay gets skimmed. A face-to-face debrief from a character the learner just practiced with lands differently — and early feedback from users confirms that. Buddy launched publicly at the Gartner CSO Conference on 19 May 2026.
Buddy is enterprise-configurable: organisations can set the coaching framework it draws on, the tone it uses, and which digital human character delivers the debrief.
The three features compound. 3D Analytics gives Buddy the data to debrief meaningfully, not generically. EQ Analysis adds an emotional intelligence layer that neither completion tracking nor quiz scores can touch. And Buddy closes the loop between practice and improvement in a format — face-to-face, spoken, immediate — that matches how high-stakes conversations actually happen.
Taken together, the release moves the Immersive Training Platform from a practice tool to a full coaching system: practice, measure, debrief, repeat.
Scenario setup is still minutes, not months. Pricing is still per seat per month with all features and integrations included as standard. Deployment is still browser-based — no VR headsets, no new hardware. The enterprise integration story (BYO-LLM, on-premise options, LMS and CRM compatibility) is unchanged.
The platform runs on the same Digital Human OS — Synanim™ animation, LLM orchestration — that powers UneeQ's broader digital human work. This release adds capability on top of that foundation, it doesn't change what's already working.
3D Analytics measures learner performance across three dimensions simultaneously — verbal, vocal, and visual — scored in real time by the digital human's perception layer. It gives L&D teams structured performance profiles tied to soft-skills outcomes, not just completion or quiz scores.
AI Buddy is a digital human coach that debriefs learners immediately after every roleplay session, face-to-face and spoken. It draws on the session transcript, the organisation's coaching framework, the learner's scores, and their 3D Analytics profile. Eno is the default character; any ITP digital human can serve as Buddy. It launched publicly at the Gartner CSO Conference on 19 May 2026.
No. Pricing remains per seat per month with all features included as standard. The platform is still browser-based with no VR hardware required. BYO-LLM, on-premise options, and LMS/CRM integrations are all unchanged.
AI Buddy launched publicly at the Gartner CSO Conference on 19 May 2026.
Most training teams spend weeks configuring a new scenario. On the Immersive Training Platform, it takes minutes — describe the situation, set the difficulty, and the digital human is ready to run it. No scripting, no technical setup, no waiting.
Learners practice face-to-face, in the same format as the conversations that count. The digital human responds in real time — it can push back, escalate, go quiet, express frustration. That pressure is what makes practice stick.
3D Analytics surfaces what traditional LMS dashboards miss: how a learner handles pressure, whether their confidence builds across attempts, and where their communication style breaks down. Soft-skills data, not just quiz scores.
AI Buddy meets every learner face-to-face after their session with a spoken, personalised debrief — grounded in the transcript, the org's coaching framework, and their 3D Analytics scores. The format matches how high-stakes feedback actually works: direct, immediate, and human.
Browser-based — no VR headsets, no new hardware. Per-seat pricing with all features included. BYO-LLM, on-premise options, and deep integration with existing LMS and CRM environments. The platform is designed to fit into how large organisations already work, not to require them to reorganise around it.
UneeQ's digital humans are built on the Digital Human OS — Synanim™ animation and LLM orchestration — which means they move, react, and respond in ways that make practice feel real. The realism is the point: if the practice environment doesn't match the real conversation, the skill doesn't transfer. UneeQ's digital humans make practice more realistic, and more effective.